Ever since Ivan Sutherland developed (with support from ARPA) the first surprisingly advanced VR system during late sixties (Negroponte, 1993), there have been high expectations for the implications of this discovery for architects.
Photorealism, and real-time interactivity have been the Holy Grail of VR research community. Unfortunately, the technology is not even close to achieving these for practical purposes, however,the level of realism achievable now is just enough for Architectural Integration.
Currently
Architectural walk-throughs and distant collaboration are the most widespread productive use of VR which are however limited to passive and exploratory VR. Other uses include: VR for: (i) analytical simulation (e.g. energy, circulation, facilities management) and virtual reconstruction; (ii) design decision making;(iii) collaboration;(iv) marketing;and (v) construction
Potential
Head-Mounted Displays (HMD), Computer AudioVisual Environment (CAVE) technologies, Single Wall Projection Displays / Power Walls, WorkBenches, Fish Tank VRs and WIMPs (windows, icons, menus, pointing) listed in the descending level of immersion for possible practical applications in the practice and education of architecture.
VR + Cube Studios
HMD is our best option when considering affordability and Immersion.
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